Utopena
On the water planet of Oraco the world is in chaos. For centuries people are trying to find the legendary island of Utopena in the depth of the ocean. This island is said to bring prosperity and peace to all islands.
You are one of many captains that is given a ship and send out to explore the ever changing waters around your home. Explore, trade and prepare for battle while diving deeper into the world of Oraco to find the city of gold.
This game was developed over a week for Brackey Game Jam 2023.2.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | noskro |
Genre | Adventure |
Made with | Unity |
Tags | 2D, brackeys, Exploration, pirate-battles, Roguelite, Singleplayer, Turn-based, upgrades |
Comments
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Simply Incredible little game here, simply incredible.
Nice and cozy, not too hard and quite satisfying to play.
I would love to see some updates, because this is already very fun as it is.
(As per the ending's request I have some Improvements and bug reports.)
_______________________________________Bugs:
-Pirate ships appear on land and inside of the players ship at spawn.
-Sometimes clicking towns will teleport the player's ship onto land, however you can still leave.
-B-------ys Islands has a tile misplaced on the bottom of the last "E".
-Don't know if this is a bug but the towns only display three options when maxxed out, often times not allowing you to repair, I think it's supposed to show them in a wheel, but I could be wrong.
_________________________________________Suggested improvements:
-Tree, Rock and other tiles for islands, this can make it so you can differentiate between islands at a glance, not just by towns ("Ah! A rock on the tip of the island, this must be Pora!" Etc Etc, just landmark tiles).
-Kraken? It would go about in deep waters as a submerged mass and be avoided by going into shallow, can spot you from only a tile or two away and can attack other ships too.
-Merchant ship; it(they if more) sail around the map and serve as mobile towns, providing repairs and possibly goods too.
Also, if anyone knows, what does the interaction of the tavern Guy giving you a Map do? I don't seem to notice anything happening.
Well, that's all I got for now!
Oh!
And another suggestion,
Shore batteries upgrades for towns, that way You don't have pirates chasing you into them and damaging you.
They could extend perhaps two tiles away, that'd be nice.